Sep 05, 2010, 10:49 PM // 22:49
|
#1
|
Academy Page
Join Date: Aug 2010
Profession: A/N
|
Question to Exped Texmodders.
I saw a thread not too long ago where people posted some of the texmods they made, and some people we're able to do some really nonense stuff. A lot of the textures look extremely difficult to understand when editing them, and I've only been able to do very basic things. So my question to you experienced texmodders, what programs do you use? Is there anything you can teach me and paths you can lead me to how you mastered this ? Im currently going to shcool for graphic design and this would be a great way to combine the game with some work. I would highly appreciate any help.
|
|
|
Sep 06, 2010, 07:53 AM // 07:53
|
#2
|
Administrator
|
I'd say any sufficiently powerful image editor will do. For super-pro people this is probably photoshop, but I (definitely wouldn't call myself pro though) find anything with layers is fine unless you're trying to do something really intricate. GIMP is free to download, and I've got this other random one called Paint.NET which I'm more familiar with.
Regarding tips, I'd say just try making different types of things (armor, weapons, NPC's, random objects, etc) and see how they turn out. You'll probably learn a few important things along the way. Again I'd like to point out I'm not a pro, moreso a guy thats good with fiddly things like this.
__________________
|
|
|
Sep 08, 2010, 02:54 PM // 14:54
|
#3
|
Academy Page
Join Date: Aug 2010
Profession: A/N
|
Quote:
Originally Posted by Marty Silverblade
I'd say any sufficiently powerful image editor will do. For super-pro people this is probably photoshop, but I (definitely wouldn't call myself pro though) find anything with layers is fine unless you're trying to do something really intricate. GIMP is free to download, and I've got this other random one called Paint.NET which I'm more familiar with.
Regarding tips, I'd say just try making different types of things (armor, weapons, NPC's, random objects, etc) and see how they turn out. You'll probably learn a few important things along the way. Again I'd like to point out I'm not a pro, moreso a guy thats good with fiddly things like this.
|
Thank you for the response. The thing is that there a lot of more complex texutes, often with characters and armors, some people have shown some intense accuracy. I've made very simple modification to very simple things, but simply cannot understand how to change some of these textures that look like bid scatteres puzzles pieces of a whole which is being put together in a way which I can't at this point grasp.
Look at this mod for example:
To me, the idea of this mod must be extremely complex, and Im trying to find some visual aid of what is being done. If anyone could post a guide of how they are doing this as best step as possible would be savior to me.
Edit: Isn't that mod in picture just 100% mindblowing?... Its better than the one created by the game designers... I would love to be able to do things like this.
Edit2: I'm also willing to give a potentially high amount of in game money for services of explanation to me
Last edited by ThreatToSociety; Sep 08, 2010 at 02:57 PM // 14:57..
|
|
|
Sep 09, 2010, 03:52 AM // 03:52
|
#4
|
Administrator
|
What exactly is your problem? I can't really give advice unless I know what your output is.
Once again, I'd say practise is one of the most important factors in TexModding well. I usually need to do a bit of fiddling around and tweaking to work out how the textures work and to get it working correctly.
__________________
|
|
|
Sep 11, 2010, 09:13 PM // 21:13
|
#5
|
Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
|
Try searching youtube for instructional videos. There are a number of them showing how some people made mods of armor with TexMod in Guild Wars. Typing "texmod guild wars" shows several step by step visual guides on creating your own mod, like the one below.
The armor and character textures appear to be 2d panels warped and stretched around a 3d model. A common method to create mods for characters and armors is to first create an intermediate texture with differently colored areas (using dots or simply changing the color by area, like arms, torso, etc.) so you may more easily visualize which part of the texture affects what area of the character.
I am by no means an expert at graphic design, TexMod, nor models and textures, so please correct me if I'm wrong.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
All times are GMT. The time now is 08:49 PM // 20:49.
|